![]() You can expend two uses of Wild Shape at once to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental. Primal Strike – 6th levelįor the purpose of overcoming resistance and immunity to nonmagical attacks and damage, your attacks while in beast form count as magical attacks. Starting at the 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down. You can use your Wild Shape to transform into beasts that have a challenge rating as high as 1. You can now use Wild Shape as a bonus action rather than an action during your turn, and while you’re transformed you can expend a spell slot to gain 1d8 hit points for each level of the spell slot spent. Moon Druid Main Features Combat Wild Shape – 2nd level They explore the wildest regions, sometimes travelling for weeks at a time without coming across another humanoid creature.Ī druid of this circle may prowl as a tiger one night, fly over the treetops as an eagle the next, and crash through the undergrowth in bear shape in order to repel an intruding monster.ĭ&D Manual: Player’s Handbook. Under the full moon, their order congregates to exchange information and warnings. The Circle of the Moon’s druids are ferocious defenders of the wilderness. ![]() You can’t be charmed or frightened by elementals or fey, and you are immune to poison and disease. You also have advantage on saving throws against plants that have been magically created or manipulated to obstruct movement. Moving through nonmagical difficult terrain doesn’t cost you extra movement and you can also go through nonmagical plants without being slowed or suffering damage from them. Starting from the 3rd level you can choose a type of land among arctic, coast, desert, forest, grassland, mountain, swamp or Underdark and learn the associated spells to that biome. Your spiritual connection to the land where you became a Druid grants you the ability to cast certain spells. The combined level of the spell slots can’t exceed half your druid level and none of the slots can be 6th level or higher. Natural Recovery – 2nd levelĭuring a short rest you can choose expended spell slots to recover. You learn one additional druid cantrip of your choice. Land Druid Main Features Bonus Cantrip – 2nd level This application of Teleportation Circle is unique as it opens a gateway to the last place you finished a long rest on your current plane of existence, rather than to a permanent teleportation circle. You can perform one of the following spells after you have finished a short rest without using a spell slot or any material components: Dream (you’ll be the messenger), Scrying, or Teleportation Circle. You can also use this action to transfer one willing creature you touch up to 30 feet to a visible empty spot. You can teleport up to 60 feet to an empty area you can see as a bonus action on your turn. When you and your allies are inside the sphere you gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks and all the flames such torches or a campfire aren’t visible from outside. Hearth of Moonlight and Shadow – 6th levelĪt the start of a short or long rest, you can create a 30-foot-radius sphere of magic that is invisible to others. ![]() The target regains a number of hit points equal to the total of your roll and it also gains 1 temporary hit point per die spent. ![]() You can take some of those dice (equal to half your druid level or less) and roll them. You have a pool of fey energy, represented by a number of d6s equal to your druid level, which you can use to heal your allies. Dreams Druid Main Features Balm of the Summer Court – 2nd level These druids want to fill the world with dreamy wonder as their power heals wounds and brings pleasure to sad hearts.ĭ&D Manual: Xanathar’s Guide to Everything. The lands these druids guard are dazzling, bountiful places, where fantasy and reality blend together and the tired might find rest. Members of the Circle of Dreams are Druids who come from areas with significant connections to the Feywild and its dreamlike worlds.
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